Wikimedia Engineering/Careers/Senior Designer

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Thinking[edit]

Reduce, simplify, distill.

Create experiences that are effortless for users by reducing UI complexity down to its essential components.

Know when to switch from blue sky ideation to tactical thinking.

Doing[edit]

Create experiences that go beyond good design into delighting users.

Illustrate your designs with lightweight specs or living documents to engage with developers.

Be both design support for other functional teams as well as driving forward the product road map with your own ideas and features.

Ability to tell stories that convey your design goals both internally to team members and to stakeholders.

Have a creative vision of your own while being able to work within the bounds of what is possible, and imagine what can come next.

Experience successfully defining a long term design direction for a product.

Be recognized inside and outside of the design group as someone who produces great work.

Able to lead large scale remote or in-person usability testing, screener writing, and moderation.

Balance self-directed research and long term planning with current workload and live projects.

Learning[edit]

Interact with our reader and editor community from the beginning to end of your design process.

Have great instincts for making design decisions and be able to support your choices with research and data.

Partner with Analytics team to deliver data informed design choices and work with Growth team to validate your decisions.

6+ Years of experience solving complex product design problems, knowing when to borrow, copy, and steal, knowing when to reinvent.

Knowing when to talk and know when to listen.

Recognizing when ideas are good even when they don't come from you.

Collaborating[edit]

Work with our growing team of designers to create reusable design patterns that span desktop, tablet and phone.

Distill complex concepts into simple easy to understand talking points to effectively articulate your vision with your team and the community.

Be active in soliciting feedback from your design team, as well as other functional groups, be active in reaching out to team members both in the office and remote.

Know how to let go.

Teaching[edit]

Lead projects, be the glue that keeps a team together.

work with designers, developers, community members, and product managers to see projects through successfully.

Mentor junior designers and share knowledge with non-design staff to raise the overall level of design fluency within the organization.

Be able to deliver effective, constructive critique, and to listen and accept design criticism.