User:Itsfyh

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Testing Area
$$ \text{EXP per hour} = (240+(\text{Commander Level}\times12))(1+\dfrac{\text{Comfort}}{\text{Comfort}+100})(1+\text{FoodBuff})(\text{Modifier}) $$

$$ \text{EXP per hour} = (240 \times \text{Modifier}) \times \left ( 1 + \dfrac{\text{Commander Level}}{20} \right) \times \left (1+\dfrac{\text{Comfort}}{\text{Comfort}+100} \right) \times \left (1+\text{FoodBuff} \right) $$

$$ \text{EXP per hour} = \left\{ 240, 216, 192, 168, \text{or } 153.6 \right\} \times \left( 1 + \dfrac{\text{commander level}}{20} \right) \times \left( 1 + \dfrac{\text{Comfort}}{\text{Comfort}+100} \right) \times \left(1+\text{FoodBuff}\right) \left(\times \frac{1}{4} \text{if no food} \right) $$

$$EXP bonus = \frac{Comfort}{Comfort + 100}$$

If there are no supplies, the shipgirls will still gain experience. The formula for EXP per hour at zero supplies is as follows:

$$ \text{EXP per hour}_{\text{No Supplies}} = \text{EXP per hour} \times 0.25 $$

While there are supplies remaining in the Supplies Bar and there is at least one shipgirl on the first floor, supplies will be converted into EXP for those shipgirls in 15-second ticks. The EXP per hour is displayed in the shipgirl selection screen. The EXP gain per hour at any commander level can be calculated by this formula:

$$ \text{EXP per hour} = (240 \times \text{Modifier}) \times \left ( 1 + \dfrac{\text{Commander Level}}{20} \right) \times \left (1+\dfrac{\text{Comfort}}{\text{Comfort}+100} \right) \times \left (1+\text{FoodBuff} \right) $$

If there are no supplies, the shipgirls will still gain experience. The formula for EXP per hour at zero supplies is as follows:

$$ \text{EXP per hour}_{\text{No Supplies}} = \text{EXP per hour} \times 0.25 $$

$$ \% \mbox{ Damage} = 0.15 \times \sqrt{ \text{Submarine Fleet Power} } + 0.25 \times (\text{Average Submarine Fleet Level} - \text{Enemy Level}) $$ $$\text{Submerged Time} = \frac{\text{Oxygen Stat of a Ship}}{10}$$