Architecture:MediaWiki/command pattern

The command pattern is used when modelling domain verbs in the behavior layer. Commands typically perform an action on the storage layer, surrounded by additional behavior layer activity such as permission checks and notifications.

Classes implementing the command pattern model system behavior in an application domain. They should not know about user interaction. In particular, they should not know about web requests or response, user interface components, or localization (though they may use internationalization, e.g. for error or status messages).

Command objects are obtained from a service object that acts as a factory. Factory functions for several or all commands of a given domain should be grouped together in a single service, which acts as the domain command factory.

Command objects typically offer a single method to execute the command. Setters may be used to configure the behavior. Getters may be used to retrieve status information after execution.

Related patterns:
 * The action pattern is conceptually similar to the command pattern, but belongs to the interaction layer. An action is concerned with presenting an user interface and handling user input. It may rely on a command or other classes from the behavior or storage layer to perform the task requested by the user.
 * Similarly, an API module provides the interaction (handing of input and output) for performing a task, while delegating the task itself to a command. They will often be a UI action and an API module for the the same task, which use the same command object.
 * It is always possible to use a service object instead of a command class. A command essentially a part of a service object that was split out for convenience. This is particularly useful for behavior that has a lot of input parameters or produces several kinds of results, which would be awkward to model as a single method call.

NamingConvention: Classes implementing the command pattern should start with a verb belonging to the domain, typically followed by the object to operate on, optionally followed by he word "Command". E.g. BlockUserCommand, SubscribeCommand, MovePage.

Layer constraint: The command pattern should be used only in the behavior layer.

Examples: An example of the command pattern is the  class.