Lua/Tutorial

Welcome to the Scribunto-Lua Tutorial, to help beginners learn to use Lua for scripting in MediaWiki. Read the tutorial slide deck from the 2012 Berlin Hackathon.

How to Use this Tutorial
This tutorial was originally developed for the 2012 Berlin Hackathon, a face-to-face event. It has been adapted for on-wiki, remote use, as you see it here. As all things wiki, it is a living document and we encourage you to participate in developing and maintaining it.

The content below, is focused on established MediaWiki template developers. Everyone is welcome to use it. If you're new to templates on MediaWiki, but have Lua experience, you may want to find out more about templates. Note that some things in Scribunto, do not apply to the Lua distro. If you're a MediaWiki template guru, but new to Lua, you will learn some cool, new magic. If you're new to both, you will find that the MediaWiki community has many people willing to help you learn.

Introduction to Lua
WikiText does not parse the way you would normally expect. Parser frames are arguments in Scribunto templates. Strip markers replace certain markup, which if it is passed, will result in placeholders instead of markup. You will need to use the new Namespace:Module
 * Lua scripting general information and brief historical context of its planned use in MediaWiki.
 * Status of Lua scripting on MediaWiki
 * What is Lua? Check out the Lua.org demo if you don't want to DL Scributno just yet.
 * Lua evolution PDF and |Lua version history
 * What is different from JS and OO languages we could have used?
 * Scribunto: How is the Lua implementation in MediaWiki different?


 * How you adapt for these differences

Suggested Templates You Want to See Adapted During the Demo
Please post the link to a template that you'd like to see adapted to Lua as a demo, on-stage during the tutorial.
 * 1) (first template suggestion)

Hands-on Lua Scripting

 * Go to http://scribunto.wmflabs.org/
 * Create a user account
 * Create a page in the Module namespace
 * Write some Lua code in it. Here is the boilerplate:


 * Go to the module talk page
 * Put a #invoke in it to invoke your new module

Accessing template parameters
Functions can access the  object to get access to the parameters that the template was invoked with. For example, let's change the previous module so that it takes two arguments, like this:

Our Lua function can use the parameters "hair" and "brown" in either of two ways:
 * 1) Access them directly as   and , respectively (named arguments can also be used, such as   or
 * 2) Iterate them using the   function, which returns a (name, value) pair for each; this is the best way to code a template that can take a variable number of parameters

Here's a simple example of a function that uses the parameters:

A few pitfalls to avoid:


 * 1) The parameter values are always strings, even if they are numeric in form
 * 2) Leading and trailing whitespace in parameter values is stripped, so you can get an empty string as a value
 * 3) But an empty string value is not the same as a missing value, which is  ; for example,  results in frame.args[2] being   (which will cause a script error in the example code above), but  results in frame.args[2] being an empty string (which will not, although the resulting text will look odd).  One way to work around this is to assign the desired parameters to a local variable, and replacing nils with empty strings at this step; e.g.,

Lua Implementation Plan as Part of MediaWiki Roadmap

 * Extension:WikiScripts
 * Return value expansion, access to the frame object and bug fixing

External Resources for general/non-wiki Lua Scripting

 * Lua 5.1 Reference Manual
 * Programming in Lua

Tutorial Feedback
If you saw this tutorial live, in Berlin, please give us your feedback on the Talk page, so we can refine it for future hackathons and other events. You can give anonymous feedback if you prefer.

Tutorial slide deck from Berlin