WMDE Engineering/UserExperience

Methods User Research:

 * Surveys: Popular, but often the data is not reliable and for actual measurements or finding needs, they are not a good choice.
 * Guerilla Usability Test: Quick test of 3-5 users. Do small tests, but often!
 * SUS: easy to use standard survey
 * In-Context: Test/Exploration, like a usability test/interview but with the participant doing his/her own tasks on his/her own equipment.
 * Interview/Observation
 * Graphical Elicitation and Analysis
 * Design Studio
 * Paper Prototyping
 * Brainwriting
 * Affinity Diagramming

Recruiting

 * Opt in pool for community. Example form for this from WMF. Don't forget to ask for experience etc.
 * Usertesting etc. might be useful to get beginners – but it costs. Alternative: Snowball-sampling.

Challenges:

 * How can we hear the beginners and intermediates?

Templates

 * Personas/User Profiles
 * User Journeys
 * Introtext test (to read to participants)
 * Checklist for common UX tasks (with only the essential points!!!)

quickMockup
A simple, libré tool to create stuff-to-see from stuff-you-think