User:Brion Vibber (WMF)/Mobile video playback 2023

Media playback, and in particular video playback, is broken or partially broken in the mobile apps and can be improved. I'm embedding with the combined mobile team's sync meetings to plan some work to fix this; currently laying out the possible things we can do so we can decide on best trade-off.

Basic issues

 * complete lack of native WebM and Ogg support in and on iOS web views
 * bare and on Android may not pick the best resolution
 * bare links to Ogg or Opus audio source files are common in pronunciation templates, so even though we produce an MP3 transcode it's not used in this circumstance on iOS unless the frontend JS knows to look for it

todo:
 * double-check current state of everything in iOS and Android app releases, see if there's any additional problems with TimedMediaHandler specifically
 * double-check 3d model behavior (isolated in files like video/audio, but different thumbnail output)
 * double-check Graphs behavior (not isolated in files, may require different handling)

Possible remediations
Main possibilities in order of increasing complexity:

iframe embed
Have in-app JS replace the bare players with s pointing to the embedded version in the web UI


 * good: this will load the necessary player UI and compatibility shim code to work on iOS
 * bad: note that decode performance will be single-threaded and likely less battery-efficient than native playback with hardware acceleration
 * good: it's future-proof against future improvements to re-encode files in a format that both iOS and other operating systems/browsers are happy with (planned for later)
 * bad: won't work offline (may be fine?)
 * good: loose coupling, the  param could be reused on other file types
 * bad: however this is not currently implemented. probably deserves first-class support in MediaWiki.
 * bad: the same system may not work as well for things like Graphs that don't have a separate page where they live; this needs further investigation
 * bad: no app customization of the UI inside the iframe, unless we devise an API that communicates over postMessage or query parameters

Load ResourceLoader modules into the app
Load the video.js player UI, including its ogv.js compat shim on iOS, into the web view from ResourceLoader, bundling it for offline caching


 * bad: may require retooling the player setup functions to work in the mobile app environment
 * ?: not sure if we are currently doing the 'pull a module from ResourceLoader and save it' sensibly or not :D
 * bad: sounds like tight coupling, specific to TimedMediaHandler
 * good: could be future-proofed to be more generic, exposing a specific list of modules that are safe to load outside mediawiki and needed for a given page
 * good: app could customize the player a bit via styles or plug-in JS

Native app player
Parse the sources lists from the or and present the selected resolution/codec via native code


 * bad: AVFoundation does not support WebM on iOS so this requires bundling at least WebM and Ogg demuxers and Vorbis and Opus audio codecs
 * VP8, VP9 should be available on modern iOS devices for hardware decoding via VideoToolbox or indirectly through AVSampleBufferDisplayLayer starting in iOS 14 or 15 (IIRC) but older devices don't have hardware decoders at least for VP8. it may still be necessary to ship libvpx, which is free software and royalty-free like libopus and libvorbis
 * good: VLC has done all this work already! It's possible to build a MobileVLCKit library (optionally with non-free codecs excluded), that exposes a sensible widget API, including support for only the codecs you need.
 * bad: however it will be desirable to tune the build to include the minimum of format and codec support required, and we'd need to occasionally update that build from upstream, so this doesn't happen without labor
 * bad: doesn't help for other types of media that need to ship "behaviors" (code) with their HTML, such as Graphs
 * good: complete app control over the player UI