Reading/Web/Desktop Improvements/Fifth prototype testing/fr

Nous aimerions recevoir vos commentaires par rapport à certaines décisions concernant la conception visuelle de l'habillage Vector 2022. Avec l'expression "conception visuelle" (visual design) nous entendons le style du texte, des boutons, des contours, des fonds et l'espacement.

Instructions
Merci de garder à l'esprit :
 * 1) Consulter cette page pour le contexte
 * 2) Créez une nouvelle section sur cette page en utilisant le formulaire ci-dessous (il sera prérenseigné avec les points auxquels vous pouvez répondre).
 * 3) Renseignez vos avis concernant le prototype dans votre nouvelle section ajoutée.
 * Il s'agit de prototypes, la majorité des fonctionnalités ne marche pas, et vous pourriez rencontrer d'autres bogues ou bizarreries.
 * Le « formulaire de nouvelle section » n’est malheureusement pas compatible avec l’éditeur visuel (VE). Si vous utilisez l’éditeur visuel, créez une nouvelle section manuellement et copiez-collez les points auxquels vous voulez répondre (listés ci-dessous).
 * Vous ne devez pas forcement passer en revue toutes les sections ; concentrez-vous sur celles qui vous intéressent le plus.
 * Le design, notamment la conception visuelle, peut être subjective. Bien que chacun a droit à ses propres opinions, nous vous demandons de faire de votre mieux pour expliquer les vôtres et la manière dont elles sont liées à nos objectifs de simplicité et de utilisabilité.
 * Certaines bonnes options pourraient ne pas être présentées ici. N'hésitez pas à suggérer autre chose si vous pensez que cela fonctionnerait mieux que les options présentées. Si vous êtes à l'aise avec la conception et/ou le codage, n'hésitez pas à inclure des maquettes ou des prototypes de vos idées (mais ce n'est pas obligatoire). Fichiers du design : Figma, Sketch, Google Drawing. Prototype : GitHub.
 * Pour soumettre vos idées, ne modifiez pas cette page mais incluez-les dans votre formulaire de commentaire.
 * Nous apprécions les designers amateurs et respectons le point de vue des designers expérimentés. Nous examinerons toutes les commentaires et les idées et, au bout du compte, nous nous en remettrons au jugement de concepteurs expérimentés pour prendre les décisions finales.
 * Si vous préférez faire part de vos commentaires par courriel, veuillez contacter Olga Vasileva à l'adresse [mailto:Olga@wikimedia.org olga@wikimedia.org].

Preview of Feedback Questions

 * 1) Menus — open prototype in a new tab: https://di-visual-design-menus.web.app/Brown_bear. Which option do you prefer and why? Please make sure to check the search menu, user menu, language menu, and tools menu.
 * 2) Borders and backgrounds — open prototype in a new tab: https://di-visual-design-borders-bgs.web.app/Zebra. Which option do you prefer and why?
 * 3) Active section in the table of contents — open prototype in a new tab: https://di-visual-design-toc-active.web.app/Otter. Which option do you prefer and why?
 * 4) Logo in the header — open prototype in a new tab: https://di-visual-design-header-logo.web.app/Panda. Which option do you prefer and why?
 * 5) Link colors — open prototype in a new tab: https://di-visual-design-link-colors.web.app/Salmon. Is there any additional work you think needs to be done before we make this change?
 * 6) Font size — open prototype in a new tab: https://di-visual-design-font-size.web.app/Hummingbird. Do you have any concerns with the proposed font size?

Background and context
Over the past two years we have made various structural changes to the interface. We have moved the search box, the language switcher, and the table of contents. We have organized certain links and tools into menus. And we have limited the content width, added a sticky header, and moved the page title above the page toolbar. Now, with all of these various elements situated in the updated interface, we are turning our attention to the overall look. Some initial questions our team has been considering are: Historically our approach has been simple and functional. There is little styling (if any) to the HTML elements, which simplifies the interface both for people using it and for people designing and building it. It also means that our visual design is rather timeless. We don't chase the trends and don't need to make changes every couple of years. Looking at the screenshots below we can see how Monobook and Legacy Vector use visual design sparingly (mainly borders and background colors).
 * How can we use visual design to improve the interface?
 * Do we think there is value in the skin having some additional personality (like the blue lines and gradients in Legacy Vector)?
 * At what point there's too much of it, such that it might become distracting or make the interface confusing?
 * What if we do as little as possible, and take a super minimalist approach similar to the original Wikipedia interface?

Menus
We use several menus in our interface. Thus far our approach to how we style menus has not been consistent. We have an opportunity, with Vector 2022, to develop a more accessible and consistent approach to the styling of our menus. In their most simple form menus have two elements: a menu trigger, and menu items. We're considering blue vs. black (for both the menu trigger, and the menu options), and bold vs. non-bold (for the menu trigger).

Link to prototype with options: https://di-visual-design-menus.web.app/Brown_bear

Borders and backgrounds
Should we add borders and backgrounds to help divide up the regions of the interface, and if so how should they look? As we mentioned in the Background and context section above, both Monobook and Vector use backgrounds and borders to separate the interface from the content. Backgrounds and borders can also add personality to the interface. However, it is difficult to know how functional or necessary they are. We've created several options with progressively more/darker borders and backgrounds.

Link to prototype with options: https://di-visual-design-borders-bgs.web.app/Zebra

Active section in the table of contents
The table of contents is now on the (left) side of the article, and is fixed in place so it remains visible as you scroll down the page. A new feature is that the table of contents indicates which section of the article you are currently reading (we call this the "active section"). Currently, following from a pattern used on the Article/Talk tabs, the active section in the table of contents is black, and the non-active sections are blue. We like this pattern because it is simple, not distracting, and used elsewhere. We could also use additional styling to indicate the active section.

Link to prototype with options: https://di-visual-design-toc-active.web.app/Otter

Logo in the header
Monobook and Legacy Vector both feature a square Wikipedia logo with a large globe. Given the various changes to Vector 2022 a smaller, rectangular logo in the corner may fit the layout better. However, we wanted to make sure to try various options. Please remember to try these options at various screen sizes, as the balance of the layout shifts depending on your screen size.

Link to prototype with options: https://di-visual-design-header-logo.web.app/Panda

Link colors
The World Wide Web Consortium (W3C) have Web Content Accessibility Guidelines. These guidelines define a minimum contrast level for links: "For usability and accessibility, links should be underlined by default. Otherwise, link text must have at least 3:1 contrast with surrounding body text, and must present a non-color indicator (typically underline) on mouse hover and keyboard focus." Since we do not underline links by default, our link color choice must meet the 3:1 contrast requirement. In order to check the contrast of our links with our body text we can use the contrast checker provided by WebAIM.

Additionally, the proposed blue link color is already part of the Wikimedia Design Style Guide, and is used on our mobile websites as well as in various project logos, so we would be gaining consistency.

Link to prototype with proposed colors: https://di-visual-design-link-colors.web.app/Salmon

Font size
The mission of our movement is to provide all of the world's knowledge to as many people as possible. Currently the majority of the knowledge we offer is in the form of text. Research has shown that typographic settings (such as font size, line length, and line height) influence the experience of reading, both in terms of general comfort (i.e. eye strain and fatigue), and comprehension and retention. Therefore it is important for us to use optimal typographic settings in our interface. An important factor to keep in mind when determining what is optimal for our projects is that people engage both in in-depth reading, as well as scanning of text.

In a previous phase of the project we read research studies regarding the line length and concluded that between 90–140 characters per line is optimal for our projects (link to writeup). Recently we have spent time reading research studies about font size. The most convincing, and directly applicable, research we have found thus far is a 2016 study that used eye-tracking to evaluate the affects of font size and line spacing for people reading Wikipedia ("Make It Big! The Effect of Font Size and Line Spacing on Online Readability" - Rello, Pielot, Marcos).

"Using a hybrid-measures design, we compared objective and subjective readability and comprehension of the articles for font sizes ranging from 10 to 26 points, and line spacings ranging from 0.8 to 1.8 (font: Arial). Our findings provide evidence that readability, measured via mean fixation duration, increased significantly with font size. Further, comprehension questions had significantly more correct responses for font sizes 18 and 26. These findings provide evidence that text-heavy websites should use fonts of size 18 or larger and use default line spacing when the goal is to make a web page easy to read and comprehend. Our results significantly differ from previous recommendations, presumably, because this is the first work to cover font sizes beyond 14 points." Users often scan the page in order to find a certain piece of information. This, however, wasn't included in the study. To accommodate this, we are recommending a font size of 16px instead of their conclusion of 18px. We would be increasing the maximum width of the article as well, from 960px to 1050px.

Annotated bibliography of typography and readability research: https://drive.google.com/file/d/1py_tq-BcjuHtMKt2PYNLbzA13PrU9ZXM/view?usp=sharing

Link to prototype with proposed font size: https://di-visual-design-font-size.web.app/Hummingbird

MaxEnt's note to the team and other editors: There seems to be some confusion here between px and points. The study actually recommended 18 points. There's no fixed relationship between px and points, but if you presume an underlying display resolution of 96 dpi, which was once dominant (in particular, during the formative years of CSS) then it's possible to equate 96 px per inch to 72 points per inch, giving a conversion factor of 1.33 px per point. Using this factor, the study recommendation would be closer to 24px rather than the 18px given above. Few displays these days are much less than 96 dpi, and with higher resolution displays, this estimated factor would only increase—if it changed at all. On hasty OR, it seems to be the case that CSS defines the px unit to be "exactly 1/96th of an inch in all printed output" and that modern high-resolution screens commonly fall into alignment with the printed output standard, transforming the px into a de facto constant on most modern devices. On this basis, it's unlikely that a 16px font is larger than 14 points, as previously studied, and nowhere close to the recommendations from the newer study cited here in detail. Until this confusion is further clarified, be careful not to evaluate the proposal on the basis that the chosen font size for this prototype is only modestly less than these newer font size recommendations.