Project:Sandbox

Realeyez3D, Inc., is a Design and software company located in Tel-Aviv Israel, providing jewelry solutions for retailers. The goal of their software is a 3-D design and animation of jewelery.

History
Founded in 2007, Realeyez3D, Inc. is an industry leader in 3-D design and animation of jewelry. Realeyez3D is a privately held company. The initial investment in Realeyez3D was provided by Ofer Rubin, the founder of the company. In 2007 Rubin predicted that 3D animation would transform e-commerce. At the time the idea that consumers would buy diamonds online was considered outrageous. But Rubin invested heavily in what he accurately forecasted as consumers eventual preference for viewing diamond jewellery in 3D animation. "User interfaces are changing as new platforms such as smartphones and tablets gain popularity," says Ofer Rubin, founder and CEO of RealeyeZ, "and we want to keep our clients at the forefront of that change with a new RealHD Wide Format to show exceptionally well on wide as well as conventional screens. "Old screen technology used a 4x3 ratio for its animation, but now screens are in a 16x9 ratio," he says. Hands-up

Gangly Sisters Productions

Upsite Group

History
Founded in 2007, Realeyez3D, Inc. is an industry leader in 3-D design and animation of jewelry. Realeyez3D is a privately held company. The initial investment in Realeyez3D was provided by Ofer Rubin, the founder of the company. In 2007 Rubin predicted that 3D animation would transform e-commerce. At the time the idea that consumers would buy diamonds online was considered outrageous. But Rubin invested heavily in what he accurately forecasted as consumers eventual preference for viewing diamond jewellery in 3D animation. "User interfaces are changing as new platforms such as smartphones and tablets gain popularity," says Ofer Rubin, founder and CEO of RealeyeZ, "and we want to keep our clients at the forefront of that change with a new RealHD Wide Format to show exceptionally well on wide as well as conventional screens. "Old screen technology used a 4x3 ratio for its animation, but now screens are in a 16x9 ratio," he says.