Reading/Web/Desktop Improvements/zh

我们的桌面界面随着时间的推移一直在变化，但是自Vector皮肤（默认网站设计）推出以来，这些变化中的大多数都是由志愿者主导的，仅在原型、用户脚本，小工具和志愿者领导的皮肤中可用. 我们认为是时候采纳其中一些想法并将它们带入默认体验了. 在接下来的几年中，网页阅读团队将基于研究和现有工具来研究和开发对桌面体验的改进. 我们的目标是使维基媒体更受新读者和编辑的欢迎，并使所有人（新手和资深编辑）都更容易、快捷地使用.

这个项目处于讨论的早期阶段. 尚无“具体计划或发展”. 我们需要您对问题的总体重点领域的协作和反馈，以及您对以下初始设计思想的看法.

您能如何提供帮助
研究与想法：请编辑下面的“第1阶段：设计想法”部分，以添加新的想法、记录、过去讨论的链接、现有小工具/脚本的链接，好的外部设计模式的链接等.

个人测试：开发开始后，我们将通过“参数设置”中的新外观选项直接使正在进行的工作可用. 您将可以单独选择加入并测试更改.

整体维基：我们也在寻找对帮助进行广泛测试感兴趣的任何Wiki，例如为登出站点用户更改本地默认值. 如果您认为您的社群可能感兴趣，有问题请尽管向我们提问，然后开始进行本地讨论，一旦达成本地共识，请在讨论页面上添加指向该讨论的链接.

欢迎在讨论页面上以任何语言发表更长的评论和想法.

2019年9月：Wikimania研究报告


在Wikimania 2019期间，我们采访了编辑者，目的是分享我们即将进行的桌面改进项目的计划，并收集有关许多初步设计思想的宝贵反馈. 我们的研究包括用户访谈、自由形式的实践反馈以及分组讨论的演示文稿，以便进行更集中的讨论. 我们已经就收到的反馈发布了一份英文报告 和PDF摘要（英文）. 总体而言，我们在选定的重点领域以及想法的各个原型方面收到了积极的反馈. 但是，我们也能够确定需要改进的地方.

在接下来的几周中，我们将反复查看这些反馈，并计划开发一个可以在维基上为更多受众测试的原型.

在下面的幻灯片中，我们测试了19个想法的样本. 有关更多背景信息，请阅读完整的报告，然后在讨论页面上给我们反馈！

2019年9月：桌面版使用情况和行为数据分析
作为研究过程的一部分，我们想了解更多有关人们当前使用该网站的方式. 特别是，他们多久使用一次可用功能，例如侧边栏中的链接，语言切换和搜索. 我们已经发布了我们的结果. 总体而言，侧边栏链接的使用率很低 - 单击侧边栏中链接的页面之一时，只有大约0.5％的未登录用户和1.6％的已登录桌面版用户. 语言切换的用法通常基于维基的大小而变化，较小的维基会更频繁地切换语言.

2019年8月：Wikimania上的研究和头脑风暴


Wikimania为我们提供了与社群中经验丰富的成员进行交流的机会. 在会议的五天中，我们能够共享该项目的计划，并收集有关许多设计思想的宝贵反馈. 我们的研究包括用户访谈，自由形式的反馈练习以及演示+头脑风暴会议（您可以看到侧面使用的幻灯片）. 我们即将发布反馈摘要以及采访结果.

2019年8月：技术研究
为了探索该项目的不同技术可能性，团队花了一个星期的时间来研究针对单个问题的不同方法-如何使桌面体验中的侧边栏可折叠. 我们希望使用这些实验的结果来确定改进的技术架构，以及我们希望在其中构建这些改进的外观. 以下是实验的列表：


 * 使用Vector皮肤的分支版本构建可折叠的侧边栏
 * 在Minerva皮肤中构建桌面侧边栏. 问题的探索：“在世界上，我们的台式机和移动设备具有相同的外观吗？”
 * 仅使用用户样式构建可折叠侧边栏

问题陈述

 * 1) 桌面版改进项目的带有图像和描述的搜索结果草图
 * 维基媒体计划的桌面站点对新读者而言并不受欢迎. 它不符合现代网络和我们对其他平台（Android和iOS应用以及移动网站）的期望. 由于随意组织的导航和界面链接，它感到迷失方向和断开连接. 反过来，这导致读者和编辑者对W维基媒体计划的信任度降低，也不太可能浏览维基媒体计划，并且最终使我们的网站使用率比理想上低（即保留率下降）.
 * 1) 维基媒体不易于使用
 * Readers (new readers especially) are unable to intuitively perform basic functions like switching languages, searching for content, or adjusting reading settings. Additionally there is a lot of clutter that distracts from the content they are interested in. New editors are faced with a similar barrier; an interface that is not welcoming or intuitive and is cluttered.  It is difficult for them to perform basic tasks necessary for contribution, such as setting up an account, opening the editor, or learning how to use special pages for moderation purposes (e.g. history pages to find&revert vandalism). All users can have problems with the sites not being properly "responsive", which leads to issues like really wide content or really narrow content (depending on screen and window sizes). By keeping the status quo, we are preventing people who are eager to contribute from being able to do so (i.e. experience bias).
 * 1) 维基媒体计划的模型不容易理解
 * Currently, a very small percentage of readers understand how Wikimedia wikis function. Our interfaces do not highlight the inner workings of the site in an intuitive way. Many readers are not aware that the content they are reading is written by volunteers and updated frequently, or that they can potentially contribute as well.

In addition, the large difference in experiences among our various products (desktop, apps, and the mobile web), makes it difficult for readers to know the connections between our products and to associate them with the content itself. This creates a lack of unity in the concept of Wikimedia sites.

不同受众的摘要：

目标
以下是我们正在努力取得的成果：


 * Make it easier for readers to focus on the content
 * Provide easier access to everyday actions (e.g. search, language switching, editing)
 * Put things in logical and useful places
 * Increase consistency in the interface with other platforms - mobile web and the apps
 * Eliminate clutter
 * Plan for future growth

局限性
这是我们明确要记住的事情列表：


 * Not touching the content - no work will be done in terms of styling templates or to the structure of page contents themselves
 * Not removing any functionality - things might move around, but all navigational items and other functionality currently available by default will remain
 * No drastic changes to the layout - we're taking an evolutionary approach to the changes and want the site to continue feeling familiar to readers and editors

在Wikimania 2019期间，我们采访了编辑者，目的是分享我们即将进行的桌面改进项目的计划，并收集有关许多初步设计思想的宝贵反馈. 我们的研究包括用户访谈、自由形式的实践反馈以及分组讨论的演示文稿，以便进行更集中的讨论. 我们已经就收到的反馈发布了一份英文报告 和PDF摘要（英文）. 总体而言，我们在选定的重点领域以及想法的各个原型方面收到了积极的反馈. 但是，我们也能够确定需要改进的地方.

以下是大致计划的时间表，该时间表会根据进度而变化：


 * 阶段1：2019年5月至2019年9月：调查和研究，找出我们可以创造价值的地方，寻找重点
 * 阶段2：2019年7月至2019年11月：开发重点领域，草绘和制作原型想法，开始对话
 * 阶段3：2019年10月至2020年1月：持续的用户测试和设计改进
 * 阶段4+：待定

量表
以下是我们在项目过程中要衡量的核心指标的草案. 当我们更具体地定义要进行的更改时，我们将在此列表上进行扩展和更新.

通过以下措施提高我们现有受众的效用：


 * 互动
 * 在整个项目过程中，每次会话的搜索量增加5％
 * 在整个项目过程中，将每个项目的语言切换提高5％
 * 亲和力
 * （通过调查和用户测试）对网站的积极欢迎态度有所增加
 * 信任和可信度的提高（通过调查和用户测试衡量）

研究和设计过程
General note: our process is not particularly strict. It is based loosely on research and design process best practices, however it is also relatively emergent and flexible, in that we are engaging in ad hoc activities and explorations as they feel appropriate. While we've outlined the research and design process in three phases below, in practice the phases overlap. Additionally, for the time being there doesn't seem to be a clear way of separating research activities from design activities (they are interrelated) so we're discussing them together.

阶段1：调查和研究，弄清楚我们可以在哪里创造价值，找到重点（2019年5月–2019年9月）

 * 主页面：/研究与设计：第1阶段

We began by considering the current default experience on desktop (Vector) and asking ourselves: in what ways can we improve upon this? Where are opportunities to modify the interface in order to create a better experience for all readers and editors? How can we make it easier for people to do the things they want to do? How can we create a more pleasing reading environment? Of course while exploring these questions we kept in mind the project's constraints. The research and design activities we engaged in in order to explore these questions included:


 * 了解桌面版界面的历史
 * 阅读维基媒体基金会或其他研究机构和个人进行的维基百科先前的研究
 * 在我们团队站外的讨论，以建立对该项目的共识并产生想法
 * Winter、Timeless和其他维基百科重新设计
 * 阅读其他大型网站（Reddit，Twitter等）的重新设计/更新的有关信息
 * 对其他大型网站进行研究，以尝试收集常见的结构元素

The output from phase 1 was: a better understanding of the desktop interface, and proposed focus areas for improvements. We didn't have strict criteria for what a focus area could be. Generally speaking it was an idea of an improvement we could make, though at varying levels of specificity, such as: a less cluttered reading experience, or language switching ease. The proposed focus areas are:


 * Creating a more focused and "quiet" reading environment by consolidating or optionally collapsing navigational links, including:
 * Main sidebar navigation
 * Article tools
 * User tools
 * Language switching
 * Search
 * Article navigation / table of contents

除此之外. 有更多针对特定功能的想法：阅读首选项（例如，暗模式）、共享按钮、较大的编辑按钮/添加新的文章按钮（对于较小的Wiki）/使其更明显地“参与”，条目统计/活跃度摘要.

第2阶段：开发重点领域、草图和原型创意，开始对话（2019年7月–2019年11月）

 * 主页面：/研究与设计：第2阶段

The research activities and conversations in phase 1 helped us develop a better understanding of the landscape we were working within (i.e. the desktop interface). It also helped us develop potential focus areas to further investigate (while still remaining open to new ideas). Our next goal was to dig a bit deeper into the focus areas through sketching, prototype, and most importantly conversations with the community. The research and design activities included:


 * 了解过去在各个重点领域的工作，研究和实验
 * 获取有关各个重点领域的一般用法数据
 * 勾画出早期想法并制作原型，以帮助促进对话
 * 形成早期设想
 * Wikimania上的用户访谈和其他反馈
 * MediaWiki的社群反馈（即将发生）
 * 对新手和休闲读者的用户访谈（即将进行）
 * 在usertesting.com上进行用户测试（即将进行）

The output from phase 2 will include: reactions to sketches of specific interface improvements within the focus areas, a refined (i.e. more opinionated and informed) sense of which improvements are worth pursuing, a proposal for the sequence in which we could implement proposed improvements.

阶段3：持续的用户测试和设计改进（2019年10月–2019年1月）
Phase 3 will be a cycle of: further testing the specific ideas that came out of phase 2, then refining our designs in response to what we learn. There are potentially some things that need to be tested as betas on actual wikis. We will be working to identify these things and figure out how we plan to test them in beta (i.e. what data we would be tracking, and what decisions we'd be making based on what behavior we see).

The output of phase 3 will include: nearly finalized designs (though we usually leave room for additional iterations during implementation) and a plan for what we want to learn as we roll things out in beta, and what decisions/changes we would make based on that information.

阶段1：设计思路
下面提出了很多想法其中的一些. 请添加您知道的任何重要构想和链接：


 * NOTE for editors: Please edit the English version to add ideas and links, or comment on the talkpage. Don't worry about the "tvar" markup if you don't know it. We will add it in afterwards.

Focusing on the content, distinguish content from user-interface Easier access to everyday actions Putting things in logical and useful places
 * Collapsible sections in sidebar
 * Examples: Hebrew Wikipedia, ...
 * Research: Usability initiative research on collapsible languages links, Usability initiative mockups on collapsible sections within the sidebar
 * Collapsible sidebar
 * Examples: Wide Skin (enwiki script), Hide Vector sidebar (enwiki script), Timeless skin sidebar (responsive-layout), ...
 * Floating sidebar
 * Examples: FloatSide (enwiki script), ...
 * Sticky header with search, table of contents, edit links
 * Examples: FloatHead (enwiki script), FloatHead (another enwiki script), Floater (enwiki script), Winter (historical prototype), Timeless (alternative skin), ...
 * Research: Usability-wiki
 * More prominent language switching (moving the language switcher to the top of the page)
 * Examples: Timeless skin at 1325px or wider and at 1085px or thinner, ...
 * Sticky table-headers
 * Examples: Gadget-StickyTableHeaders (enwiki gadget)
 * Consolidated user menu (e.g. collapsing things like "Log out", "Preferences", and "Beta", inside a dropdown menu)
 * Examples: Compact personal bar
 * Preferences for logged out users
 * Examples: Accessibility settings/preferences (T91201), ...
 * Moving article actions from the sidebar to within the article
 * Examples: Winter, Timeless skin at 1085px or thinner, ...