Reading/Web/Desktop Improvements/Fifth prototype testing/pl

Prosimy was o opinie na temat wyglądu (visual designu) Wektora 2022. Przez visual design rozumiemy wygląd tekstu, przycisków, ramek, tła i odległości między elementami interfejsu.

Instrukcje
Miej na uwadze:
 * 1) Przejrzyj tę stronę, aby poznać kontekst
 * 2) Utwórz nową sekcję na tej stronie, używając formularza poniżej (zostanie on automatycznie uzupełniony pytaniami).
 * 3) Podziel się swoją opinią w nowo utworzonej sekcji.
 * To są prototypy, większość funkcji nie działa, ponadto mogą występować bugi i niedoskonałości.
 * Formularz utworzenia nowej sekcji nie jest kompatybilny z edytorem wizualnym (VE). Jeżeli używasz edytora wizualnego, utwórz nową sekcję, skopiuj i wklej pytania zamieszczone poniżej.
 * Nie musisz odpowiadać na każde pytanie - skup się na tych, na temat których masz jakąś opinię.
 * Design, a szczególnie visual design, może być oceniany subiektywnie. Chociaż wszyscy mamy prawo do posiadania opinii, prosimy o jak najdokładniejsze opisanie twojej. Wyjaśnij też, jak ma się ona do założeń prostoty i użyteczności designu.
 * Może być tak, że istnieją dobre warianty, których tutaj nie zaprezentowaliśmy. Śmiało zasugeruj coś innego, jeśli uważasz, że byłoby lepsze niż przedstawione warianty. Jeżeli dobrze czujesz się w dziedzinie designu lub programowania, śmiało dodaj szkice lub prototypy swoich pomysłów (nie jest to jednak obowiązkowe). Pliki designera: Figma, Sketch, Google Drawing. Prototyp: GitHub.
 * Jeżeli dodajesz swoje pomysły, prosimy, nie edytuj tej strony; zamieść je na stronie ze swoją opinią.
 * Doceniamy designerów-amatorów i szanujemy doświadczonych designerów. Przejrzymy wszystkie opinie i pomysły, a w sprawie końcowej decyzji będziemy polegali na osądach doświadczonych designerów.
 * Jeżeli wolisz wysłać opinię e-mailem, wyślij go do Olgi Vasilevej na [mailto:Olga@wikimedia.org olga@undefinedwikimedia.org].

Pytania z formularza opinii

 * 1) Menus — open prototype in a new tab: https://di-visual-design-menus.web.app/Brown_bear. Którą opcję wolisz i dlaczego? Please make sure to check the search menu, user menu, language menu, and tools menu.
 * 2) Borders and backgrounds — open prototype in a new tab: https://di-visual-design-borders-bgs.web.app/Zebra. Którą opcję wolisz i dlaczego?
 * 3) Active section in the table of contents — open prototype in a new tab: https://di-visual-design-toc-active.web.app/Otter. Którą opcję wolisz i dlaczego?
 * 4) Logo in the header — open prototype in a new tab: https://di-visual-design-header-logo.web.app/Panda. Którą opcję wolisz i dlaczego?
 * 5) Link colors — open prototype in a new tab: https://di-visual-design-link-colors.web.app/Salmon. Is there any additional work you think needs to be done before we make this change?
 * 6) Font size — open prototype in a new tab: https://di-visual-design-font-size.web.app/Hummingbird. Do you have any concerns with the proposed font size?

Wyjaśnienie i kontekst
Over the past two years we have made various structural changes to the interface. We have moved the search box, the language switcher, and the table of contents. We have organized certain links and tools into menus. And we have limited the content width, added a sticky header, and moved the page title above the page toolbar. Now, with all of these various elements situated in the updated interface, we are turning our attention to the overall look. Some initial questions our team has been considering are: Historically our approach has been simple and functional. There is little styling (if any) to the HTML elements, which simplifies the interface both for people using it and for people designing and building it. It also means that our visual design is rather timeless. We don't chase the trends and don't need to make changes every couple of years. Looking at the screenshots below we can see how Monobook and Legacy Vector use visual design sparingly (mainly borders and background colors).
 * How can we use visual design to improve the interface?
 * Do we think there is value in the skin having some additional personality (like the blue lines and gradients in Legacy Vector)?
 * At what point there's too much of it, such that it might become distracting or make the interface confusing?
 * What if we do as little as possible, and take a super minimalist approach similar to the original Wikipedia interface?

Menu
We use several menus in our interface. Thus far our approach to how we style menus has not been consistent. We have an opportunity, with Vector 2022, to develop a more accessible and consistent approach to the styling of our menus. In their most simple form menus have two elements: a menu trigger, and menu items. We're considering blue vs. black (for both the menu trigger, and the menu options), and bold vs. non-bold (for the menu trigger).

Link to prototype with options: https://di-visual-design-menus.web.app/Brown_bear

Ramki i tła
Should we add borders and backgrounds to help divide up the regions of the interface, and if so how should they look? As we mentioned in the Background and context section above, both Monobook and Vector use backgrounds and borders to separate the interface from the content. Backgrounds and borders can also add personality to the interface. However, it is difficult to know how functional or necessary they are. We've created several options with progressively more/darker borders and backgrounds.

Link to prototype with options: https://di-visual-design-borders-bgs.web.app/Zebra

Aktywna sekcja w spisie treści
The table of contents is now on the (left) side of the article, and is fixed in place so it remains visible as you scroll down the page. A new feature is that the table of contents indicates which section of the article you are currently reading (we call this the "active section"). Currently, following from a pattern used on the Article/Talk tabs, the active section in the table of contents is black, and the non-active sections are blue. We like this pattern because it is simple, not distracting, and used elsewhere. We could also use additional styling to indicate the active section.

Link to prototype with options: https://di-visual-design-toc-active.web.app/Otter

Logo w nagłówku
Monobook and Legacy Vector both feature a square Wikipedia logo with a large globe. Given the various changes to Vector 2022 a smaller, rectangular logo in the corner may fit the layout better. However, we wanted to make sure to try various options. Please remember to try these options at various screen sizes, as the balance of the layout shifts depending on your screen size.

Link to prototype with options: https://di-visual-design-header-logo.web.app/Panda

Kolory linków
The World Wide Web Consortium (W3C) have Web Content Accessibility Guidelines. These guidelines define a minimum contrast level for links: "For usability and accessibility, links should be underlined by default. Otherwise, link text must have at least 3:1 contrast with surrounding body text, and must present a non-color indicator (typically underline) on mouse hover and keyboard focus." Since we do not underline links by default, our link color choice must meet the 3:1 contrast requirement. In order to check the contrast of our links with our body text we can use the contrast checker provided by WebAIM.

Additionally, the proposed blue link color is already part of the Wikimedia Design Style Guide, and is used on our mobile websites as well as in various project logos, so we would be gaining consistency.

Link to prototype with proposed colors: https://di-visual-design-link-colors.web.app/Salmon

Rozmiar fontu
The mission of our movement is to provide all of the world's knowledge to as many people as possible. Currently the majority of the knowledge we offer is in the form of text. Research has shown that typographic settings (such as font size, line length, and line height) influence the experience of reading, both in terms of general comfort (i.e. eye strain and fatigue), and comprehension and retention. Therefore it is important for us to use optimal typographic settings in our interface. An important factor to keep in mind when determining what is optimal for our projects is that people engage both in in-depth reading, as well as scanning of text.

In a previous phase of the project we read research studies regarding the line length and concluded that between 90–140 characters per line is optimal for our projects (link to writeup). Recently we have spent time reading research studies about font size. The most convincing, and directly applicable, research we have found thus far is a 2016 study that used eye-tracking to evaluate the affects of font size and line spacing for people reading Wikipedia:

"Using a hybrid-measures design, we compared objective and subjective readability and comprehension of the articles for font sizes ranging from 10 to 26 points, and line spacings ranging from 0.8 to 1.8 (font: Arial). Our findings provide evidence that readability, measured via mean fixation duration, increased significantly with font size. Further, comprehension questions had significantly more correct responses for font sizes 18 and 26. These findings provide evidence that text-heavy websites should use fonts of size 18 or larger and use default line spacing when the goal is to make a web page easy to read and comprehend. Our results significantly differ from previous recommendations, presumably, because this is the first work to cover font sizes beyond 14 points." Users often scan the page in order to find a certain piece of information. This, however, wasn't included in the study. To accommodate this, we are recommending a font size of 16px instead of their conclusion of 18px. We would be increasing the maximum width of the article as well, from 960px to 1050px.

Annotated bibliography of typography and readability research

Link to prototype with proposed font size: https://di-visual-design-font-size.web.app/Hummingbird

MaxEnt's note to the team and other editors: There seems to be some confusion here between px and points. The study actually recommended 18 points. There's no fixed relationship between px and points, but if you presume an underlying display resolution of 96 dpi, which was once dominant (in particular, during the formative years of CSS) then it's possible to equate 96 px per inch to 72 points per inch, giving a conversion factor of 1.33 px per point. Using this factor, the study recommendation would be closer to 24px rather than the 18px given above. Few displays these days are much less than 96 dpi, and with higher resolution displays, this estimated factor would only increase—if it changed at all. On hasty OR, it seems to be the case that CSS defines the px unit to be "exactly 1/96th of an inch in all printed output" and that modern high-resolution screens commonly fall into alignment with the printed output standard, transforming the px into a de facto constant on most modern devices. On this basis, it's unlikely that a 16px font is larger than 14 points, as previously studied, and nowhere close to the recommendations from the newer study cited here in detail. Until this confusion is further clarified, be careful not to evaluate the proposal on the basis that the chosen font size for this prototype is only modestly less than these newer font size recommendations.