User:George Drummond/EditorsMap js
From MediaWiki.org
THIS IS ONLY A PROTOTYPE, FEATURES DO NOT WORK
// almost-100% GUI Google Maps Builder for MediaWiki.
// Copyright 2006 Evan Miller, except as noted below.
// Man, this almost looks professional.
/*
* Hello! Welcome to the source of the Editor's Map. This is broken down
* into four classes:
*
* 1. EditorsMarker: a wrapper around the GMarker path that provides the
* references necessary for the linked list structures, as well
* as information about captions and tabs
* 2. EditorsSingletons: a linked list of unaffiliated markers
* 3. EditorsPath: a linked list representing a path of connected markers
* 4. EditorsMap: the Big One. This is the application class that contains
* everything else.
*
* You'll also notice references to a hash called "_". That's a structure of
* messages created by GoogleMapsMessages.php.
*
* Anyway, feel free to poke around. I put a lot of work into cleaning and
* documenting this code so you can understand it. If you make improvements,
* please take time to send me a patch, so the program is better for everyone.
* You can reach me at emmiller@gmail.com. Thanks!
*
*/
// TODO: make path joints draggable only in "edit this path" mode for performance.
// "Class" is taken from the Prototype library. This makes it so we can
// declare new classes with arguments, instead of having to
// call the initialize method ourselves.
var Class = { create: function() { return function() { this.initialize.apply(this, arguments); } } };
// The application object.
var emap;
// Used for measuring paths.
var conversion_factor = { 'meters':1, 'miles': 100 / 2.54 / 12 / 5280 };
var decimal_places = { 'meters':0, 'miles':2 };
// a wrapper around the GMarker class
// This adds the variables we need to play with
// EditorsPath, which also makes it easier
// for us to swap out the underlying GMarker.
var EditorsMarker = Class.create();
EditorsMarker.prototype = {
initialize: function(gmarker, emap) {
// one day I'm going to buy a leather jacket that says
// "F*ck the DOM" on the back of it, and wear it in public.
this.container = document.createElement("span");
this.container.appendChild(document.createTextNode(emap.round(gmarker.getPoint().lat())+', '+emap.round(gmarker.getPoint().lng())));
this.container.appendChild(document.createElement("br"));
this.gmarker = gmarker;
this.gmarker.emarker = this;
this.emap = emap;
this.tabs = new Array();
var this_marker = this;
GEvent.addListener(this.gmarker, 'dragend', function() { this_marker.updateLocation() } );
},
getIcon: function() {
return this.gmarker.getIcon();
},
setCaption: function(caption) {
if (caption && this.getIcon() == GME_SMALL_ICON ) {
this.setIcon(G_DEFAULT_ICON);
} else if (!caption && this.path && this.getIcon() == G_DEFAULT_ICON) {
this.setIcon(GME_SMALL_ICON);
}
this.caption = caption;
this.dump();
},
setTitle: function(title) {
this.title = title;
this.dump();
},
dump: function() {
this.container.innerHTML = '';
var line = '';
if (this.icon_name)
line += '('+this.icon_name+') ';
line += this.emap.round(this.getPoint().lat())+', '+this.emap.round(this.getPoint().lng());
if (this.title){
line += ', '+this.title;
}
if (this.caption){
line += '\n'+this.caption;
}
this.container.appendChild(document.createTextNode(line));
this.container.appendChild(document.createElement('br'));
for(var i=0;i<this.tabs.length;i++) {
this.container.appendChild(document.createTextNode('/'+this.tabs[i].title+"\\ "+this.tabs[i].content));
this.container.appendChild(document.createElement('br'));
}
},
addTab: function(title, content) {
this.tabs[this.tabs.length] = { 'title':title, 'content':content };
if (this.getIcon() == GME_SMALL_ICON)
this.setIcon(G_DEFAULT_ICON);
this.dump();
},
// The API doesn't let us change a marker's icon on the fly,
// so we need to instantiate a new GMarker. No problem, though,
// because all the references that this application uses are
// here in the wrapper class.
setIcon: function(icon) {
this.emap.zapGMarker(this.gmarker);
this.gmarker = new GMarker(this.gmarker.getPoint(), { 'icon':icon, 'draggable':this.gmarker.draggable() });
this.emap.gmap.addOverlay(this.gmarker);
this.gmarker.emarker = this;
var this_marker = this;
GEvent.addListener(this.gmarker, 'dragend', function() { this_marker.updateLocation() } );
},
getPoint: function() {
return this.gmarker.getPoint();
},
distanceFrom: function(marker) {
return this.getPoint().distanceFrom(marker.getPoint());
},
// Called at the end of a drag. We recalculate the
// path's distance and draw new Polyline segments.
updateLocation: function() {
if (this.incoming_polyline) {
var prev = this.incoming_polyline.getVertex(0);
this.path.distance -= prev.distanceFrom(this.incoming_polyline.getVertex(1));
this.path.distance += prev.distanceFrom(this.getPoint());
this.path.gmap.removeOverlay(this.incoming_polyline);
var newpline = new GPolyline([ prev, this.getPoint() ],
this.path.color, this.path.weight, this.path.opacity);
this.incoming_polyline = newpline;
this.previous_marker.outgoing_polyline = newpline;
this.path.gmap.addOverlay(newpline);
}
if (this.outgoing_polyline) {
var nex = this.outgoing_polyline.getVertex(1);
this.path.distance -= nex.distanceFrom(this.outgoing_polyline.getVertex(0));
this.path.distance += nex.distanceFrom(this.getPoint());
this.path.gmap.removeOverlay(this.outgoing_polyline);
var nextpline = new GPolyline([ this.getPoint(), nex ],
this.path.color, this.path.weight, this.path.opacity);
this.outgoing_polyline = nextpline;
this.next_marker.incoming_polyline = nextpline;
this.path.gmap.addOverlay(nextpline);
}
this.dump();
this.emap.dumpPaths();
},
// we need this logic in a couple places, so might as well put it here.
getBalloonFooter: function() {
var message = '<a href="javascript:emap.updateActiveMarker()">'+_['save point']+'</a>'+
' <a href="javascript:emap.removeActiveMarker()">'+_['remove']+'</a>';
if (GME_PATHS_SUPPORTED && this.path == undefined) {
message += ' <a href="javascript:emap.startPath()">'+_['start path']+'</a>';
}
message += '<div style="color: #aaa; font-size: 10px;">'+
this.emap.round(this.getPoint().lat())+', '+
this.emap.round(this.getPoint().lng())+'</div>';
return message;
},
openEditWindow: function() {
if (this.tabs.length) {
var tabs = [];
for(t in this.tabs) {
tabs[t] = new GInfoWindowTab(_['tab']+' '+(parseInt(t)+1), _['tab title']+':<br />'+
'<input size="24" id="tab_title_'+t+'" value="'+this.tabs[t].title+'" />'+
'<br />'+_['caption']+':<br />'+
'<textarea class="balloon_textarea" id="tab_content_'+t+'">'+
this.tabs[t].content+'</textarea><br />'+
this.getBalloonFooter());
}
this.gmarker.openInfoWindowTabsHtml(tabs);
} else { /* CODE FOR TITLE BOX */
this.gmarker.openInfoWindowHtml( 'Title:<br /><input id="balloon_title" value="'
+((this.title == undefined) ? '' : this.title)+
'" /><br />'+_['make marker']+
'<br /><textarea id="balloon_textarea" class="balloon_textarea">'+
((this.caption == undefined) ? '' : this.caption)+
'</textarea><br />'+this.getBalloonFooter(),
{ maxWidth:270 });
}
}
};
// It's: a very simple linked list
var EditorsSingletons = Class.create();
EditorsSingletons.prototype = {
initialize: function() {
this.container = document.createElement("span");
document.getElementById("map_dump_body").appendChild(this.container);
},
reset: function() {
this.head = undefined;
this.container = document.createElement("span");
document.getElementById("map_dump_body").appendChild(this.container);
},
removeMarker: function(doomed_marker) {
if (!doomed_marker) {
return;
}
var p = this.head;
// First, remove it from the singletons' linked list.
while(p) {
if (p == doomed_marker) {
if (p.previous_marker) {
p.previous_marker.next_marker = p.next_marker;
}
if (p.next_marker) {
p.next_marker.previous_marker = p.previous_marker;
}
this.container.removeChild(doomed_marker.container);
}
p = p.previous_marker;
}
// If we're removing the head of the list, update
// the head reference
if (this.head == doomed_marker) {
this.head = doomed_marker.previous_marker;
}
doomed_marker.previous_marker = undefined;
doomed_marker.next_marker = undefined;
},
addMarker: function(marker) {
marker.previous_marker = this.head;
if (this.head) { this.head.next_marker = marker; }
this.head = marker;
this.container.appendChild(marker.container);
}
};
// A slightly more complicated linked list. This object also stores
// information about the path, such as its color and total distance.
var EditorsPath = Class.create();
EditorsPath.prototype = {
initialize: function(color, map, units) {
this.container = document.createElement("span");
this.container.appendChild(document.createTextNode(''));
this.container.appendChild(document.createElement('br'));
document.getElementById("map_dump_body").appendChild(this.container);
this.colorSelector = new color_select(color);
this.setColor(color);
this.gmap = map;
this.units = units;
this.weight = 6;
this.size = 0;
this.distance = 0;
},
addMarker: function(marker) {
// Add mutual references
var polyline;
marker.path = this;
if (this.head != undefined) {
this.distance += this.head.distanceFrom(marker);
// add the polyline
polyline = new GPolyline([ this.head.getPoint(), marker.getPoint() ], this.color, this.weight, this.opacity);
this.head.outgoing_polyline = polyline;
marker.incoming_polyline = polyline;
marker.previous_marker = this.head;
this.head.next_marker = marker;
this.gmap.addOverlay(polyline);
}
this.head = marker;
this.size++;
this.container.appendChild(marker.container);
// this.gmap.addOverlay(marker.gmarker);
},
// 1. remove the marker's references
// 2. update its reference's references
// 3. recreate polylines
// 4. update distance
// 5. Alles
removeMarker: function(doomed_marker) {
var p = this.head;
while(p) {
if (p == doomed_marker) {
if (p.previous_marker && p.next_marker) { // from the middle
this.distance = this.distance -
p.distanceFrom(p.previous_marker)-
p.distanceFrom(p.next_marker) +
p.previous_marker.distanceFrom(p.next_marker);
p.previous_marker.next_marker = p.next_marker;
p.next_marker.previous_marker = p.previous_marker;
this.gmap.removeOverlay(p.outgoing_polyline);
this.gmap.removeOverlay(p.incoming_polyline);
var newpline = new GPolyline([ p.previous_marker.getPoint(), p.next_marker.getPoint() ],
this.color, this.weight, this.opacity);
p.previous_marker.outgoing_polyline = newpline;
p.next_marker.incoming_polyline = newpline;
this.gmap.addOverlay(newpline);
} else if (p.previous_marker && !p.next_marker) { // the head
this.distance -= p.distanceFrom(p.previous_marker);
this.head = p.previous_marker;
p.previous_marker.outgoing_polyline = undefined;
p.previous_marker.next_marker = undefined;
this.gmap.removeOverlay(doomed_marker.incoming_polyline);
} else if (!p.previous_marker && p.next_marker) { // the tail
this.distance -= p.distanceFrom(p.next_marker);
p.next_marker.previous_marker = undefined;
p.next_marker.incoming_polyline = undefined;
this.gmap.removeOverlay(p.outgoing_polyline);
}
}
p = p.previous_marker;
}
doomed_marker.previous_marker = undefined;
doomed_marker.next_marker = undefined;
doomed_marker.path = undefined;
this.size--;
this.container.removeChild(doomed_marker.container);
return doomed_marker.gmarker;
},
distanceExpression: function() {
return Math.round(this.distance *
conversion_factor[this.units] *
Math.pow(10, decimal_places[this.units])) /
Math.pow(10, decimal_places[this.units])+' '+_[this.units];
},
setColor: function(color) {
this.hex_color = color;
var normalized = this.hex2alpha(color);
this.color = normalized[0];
this.opacity = normalized[1];
this.container.childNodes[0].nodeValue = this.hex_color;
},
// This method treats whiteness as transparency,
// returning a renormalized hex value and the
// opacity level. Works well for the "map" view,
// not so well for others. Might need to do something
// different for the satellite imagery, in the future...
// Aren't you amazed how short this function is? I am,
// considering this is JavaScript.
hex2alpha: function(hex) {
hex = hex.replace(/#/, '');
hex = hex.toUpperCase();
var rgb = [ parseInt(hex.substring(0, 2), 16),
parseInt(hex.substring(2, 4), 16),
parseInt(hex.substring(4, 6), 16) ];
var lets = "0123456789abcdef".split('');
var min = 255;
for(i in rgb) {
if (rgb[i] < min) {
min = rgb[i];
}
}
for(i in rgb) {
// re-normalize
rgb[i] = (rgb[i] - min) * (256 / (256 - min));
// hexify
rgb[i] = lets[rgb[i] >> 4] + lets[rgb[i] & 0xf];
}
return( [ '#'+rgb.join(''), (256 - min) * 1.0 / 256 ] );
},
// Here we walk along the EditorsPath and update each segment.
updateColor: function(new_color) {
this.setColor(new_color);
var m = this.head;
while(m) {
if (m.incoming_polyline) {
var newpline = new GPolyline([ m.incoming_polyline.getVertex(0), m.incoming_polyline.getVertex(1) ],
this.color, this.weight, this.opacity);
this.gmap.removeOverlay(m.incoming_polyline);
this.gmap.addOverlay(newpline);
m.incoming_polyline = newpline;
m.previous_marker.outgoing_polyline = newpline;
}
m = m.previous_marker;
}
}
};
var EditorsMap = Class.create();
EditorsMap.prototype = {
/********* Initialization *********/
initialize: function(options) {
// There are some weird incompatibilities with Safari which
// make the Editor's Map about 50% broken.
// If you want to be a hero and debug Safari's problems,
// just change this condition and start playing with it.
// For now, I'm declaring it incompatible.
if (!GBrowserIsCompatible() || navigator.vendor == "Apple Computer, Inc.") {
var message_div = document.createElement('div');
message_div.innerHTML = _['no editor'];
document.getElementById(options.container).appendChild(message_div);
return;
}
// Initialize
this.icon_base = options.icons;
this.precision = options.precision; // how many decimal places?
this.paths_supported = GME_PATHS_SUPPORTED;
this.default_color = options.color;
this.paths = new Array();
this.units = options.units;
this.toggle_link = document.getElementById(options.toggle);
this.textbox = document.getElementById(options.textbox);
this.defaults = options; // keep a copy for later
this.mother_div = this.getEditorsMapNode(options); // build all the HTML
// stick it somewhere useful
document.getElementById(options.container).appendChild(this.mother_div);
this.singletons = new EditorsSingletons();
// Now make the API components and attach to the appropriate places.
this.gmap = new GMap2(this.map_div);
this.controls = { 'selector':new GMapTypeControl(), 'scale':new GScaleControl(), 'overview':new GOverviewMapControl() };
this.active_controls = {};
if (options.geocoder) {
this.geocoder = new GClientGeocoder();
}
if (options.localsearch) {
this.localSearch = new GlocalSearch();
this.localSearch.setCenterPoint(this.gmap);
this.localSearch.setSearchCompleteCallback(this, EditorsMap.prototype.populateResults);
}
this.toggle_link.style.display = "";
this.configureMap( options );
if (this.maps_in_article == 1)
this.loadMap(1);
// Closures are great, but they make it harder to have short-ish functions.
// Here's how we cheat and let the closure bind to "this" but stick the workhorse
// function somewhere else.
var this_map = this;
// Keep the map's center up-to-date.
GEvent.addListener(this.gmap, 'moveend', function() { this_map.dumpMapAttributes() });
// one click listener to rule them all...
GEvent.addListener(this.gmap, 'click', function(overlay, point) { this_map.clickMap(overlay, point); });
},
getEditorsMapNode: function(options) {
// Crack your knuckles. It's time to build a big fat DOM node with everything you see.
this.map_div = document.createElement("div");
this.map_div.style.width = options.width+"px";
this.map_div.style.height = options.height+"px";
this.search_div = document.createElement("div");
if (options.geocoder || options.localsearch) {
if (options.localsearch) {
this.search_div.innerHTML = _['search preface'];
} else {
this.search_div.innerHTML = _['geocode preface'];
}
this.search_div.innerHTML +=
'<br /><input type="text" size="40" id="address_input" onkeypress="emap.findAddressIfEnter(event)" /> '+
'<a href="javascript:emap.findAddress();">'+_['search']+'</a> '+
'<a href="javascript:emap.clearResults()" id="clear_search_results" style="display: none;">'+
_['clear search']+'</a>';
this.searching_div = document.createElement("div");
this.searching_div.innerHTML = _['searching'];
this.searching_div.style.display = 'none';
} else {
this.search_div.innerHTML = _['no search preface'];
}
if (options.localsearch) {
this.map_table = document.createElement("table");
this.map_table.setAttribute("cellspacing", "8");
this.map_table.style.display = 'none';
this.map_body = document.createElement("tbody");
this.local_search_results = document.createElement("tr");
this.map_table.appendChild(this.map_body);
this.map_body.appendChild(this.local_search_results);
}
// We need to hang on to this reference for later,
// so this is scoped for the object, not just the initializer
this.load_map_div = document.createElement("div");
this.load_map_div.style.padding = "10px 0px";
this.refreshMapList();
this.path_info_div = document.createElement("div");
this.path_info_div.style.padding = "15px 0px";
this.instructions_div = document.createElement("div");
this.instructions_div.innerHTML = '<p>'+_['instructions']+' <a href="javascript:if(confirm(\''+_['are you sure']+'\')) { emap.clearMap(); }">'+_['clear all points']+'</a></p>';
this.map_dump_div = document.createElement("pre");
//this.map_dump_div.setAttribute('id', 'map_dump');
//this.map_dump_div.style.padding = "0px 10px";
//this.map_dump_div.style.fontFamily = "Courier";
this.map_dump_attributes_div = document.createElement("span");
this.map_dump_body_div = document.createElement("span");
this.map_dump_body_div.setAttribute("id", "map_dump_body");
this.map_dump_div.appendChild(this.map_dump_attributes_div);
this.map_dump_div.appendChild(this.map_dump_body_div);
this.map_dump_div.appendChild(document.createTextNode('</googlemap>'));
this.note_div = document.createElement("div");
this.note_div.style.padding = "10px";
this.note_div.style.fontWeight = 'bold';
this.note_div.style.fontStyle = 'italic';
this.note_div.innerHTML = _['note'];
this.root_div = document.createElement("div");
this.root_div.setAttribute('id', 'mother_div');
this.root_div.appendChild(this.search_div);
if (this.searching_div) {
this.root_div.appendChild(this.searching_div);
}
if (this.map_table) {
this.root_div.appendChild(this.map_table);
}
this.root_div.appendChild(this.path_info_div);
this.root_div.appendChild(this.map_div);
this.root_div.appendChild(this.getControlPanelNode());
this.root_div.appendChild(this.instructions_div);
this.root_div.appendChild(this.map_dump_div);
this.root_div.appendChild(this.note_div);
this.root_div.appendChild(this.load_map_div);
return this.root_div;
},
getControlPanelNode: function() {
/* of course, at some point, DOM methods are more pain than they're worth.
That's when innerHTML comes to the rescue. (I like to think of it as the
literal syntax for DOM objects.) */
var control_panel_div = document.createElement("div");
control_panel_div.style.fontSize = "10px";
var text_sep = ' '+
' '+
' '+
' ';
var html = _['zoom control']+': '+
this.getRadioOption('controls', 'large', _['large'])+
this.getRadioOption('controls', 'medium', _['medium'])+
this.getRadioOption('controls', 'small', _['small'])+
this.getRadioOption('controls', 'none', _['no zoom control'])+
' '+
' '+
' '+
_['width']+': '+
'<select id="select_width" onchange="emap.configureMap({\'width\':this.value})">'+
'<option></option>';
for(i=50;i<=700;i+=25)
html += '<option value="'+i+'">'+i+'</option>';
html += '</select>'+
' '+
' '+
_['height']+': '+
'<select id="select_height" onchange="emap.configureMap({\'height\':this.value})">'+
'<option></option>';
for(i=50;i<=600;i+=25)
html += '<option value="'+i+'">'+i+'</option>';
html += '</select>'+
'<br />'+
this.getControlSwitch('selector')+
text_sep+
this.getControlSwitch('scale')+
text_sep+
this.getControlSwitch('overview');
control_panel_div.innerHTML = html;
return control_panel_div;
},
getRadioOption: function(key, value, label) {
return ' <input id="control_'+key+'_'+value+'" type="radio" '+
'name="control_'+key+'" '+
'onclick="this.blur()" '+
'onchange="emap.configureMap({\''+key+'\':\''+value+'\'});" />'+label;
},
getControlSwitch: function(control) {
return _[control+' control']+': '+
this.getRadioOption(control, 'yes', _['yes'])+
this.getRadioOption(control, 'no', _['no']);
},
/********** Map methods ************/
// call this instead of the set* functions
// to update the printed map attributes at
// the same time.
configureMap: function(attrs) {
if (attrs.width)
this.setMapWidth(attrs.width);
if (attrs.height)
this.setMapHeight(attrs.height);
if (attrs.selector)
this.setControl('selector', attrs.selector);
if (attrs.scale)
this.setControl('scale', attrs.scale);
if (attrs.overview)
this.setControl('overview', attrs.overview);
if (attrs.controls)
this.setControlSize(attrs.controls);
if (attrs.lat && attrs.lon)
this.gmap.setCenter(new GLatLng(parseFloat(attrs.lat), parseFloat(attrs.lon)), attrs.zoom ? parseInt(attrs.zoom) : undefined, attrs.type ? this.translateMapNameToType(attrs.type) : undefined);
this.dumpMapAttributes();
},
// this gets called when you click the link by the toolbar
toggleGoogleMap: function() {
if (this.mother_div.style.display == "") {
this.mother_div.style.display = "none";
this.toggle_link.innerHTML = _['make map'];
} else {
this.mother_div.style.display = "";
this.toggle_link.innerHTML = _['hide map'];
}
},
// Intercepts clicks to the map. Click may be on a point ("overlay"),
// or not.
clickMap: function(overlay, point) {
if (overlay == undefined) {
if (this.active_path != undefined) {
// a new point along a path
var path_marker = new EditorsMarker(new GMarker(point, { 'icon':GME_SMALL_ICON, 'draggable':true }), this);
this.addMarkerToActivePath(path_marker);
} else {
// Not along a path. This gets blown away if there is a click anywhere else.
var my_marker = new EditorsMarker(new GMarker(point, { 'draggable':true }), this);
this.newMarker(my_marker, '');
this.temp_marker = my_marker;
}
} else if (overlay && overlay.emarker) {
this.active_marker = overlay.emarker;
overlay.emarker.openEditWindow();
}
},
// Blow away everything. Or at least, get rid of the references.
// I think IE might suck at circular references, so there might
// be a memory leak here. Fancy that.
clearMap: function() {
this.gmap.clearOverlays();
this.map_dump_body_div.innerHTML = '';
this.singletons.reset();
this.paths = [];
this.dumpPaths();
},
/************* Path methods *************/
addPath: function(color) {
var path = new EditorsPath(color, this.gmap, this.units);
this.active_path = this.paths.length;
this.paths[this.paths.length] = path;
return path;
},
activatePath: function(which) {
this.active_path = which;
this.dumpPaths();
},
startPath: function() {
this.singletons.removeMarker(this.active_marker);
this.addPath(this.default_color).addMarker(this.active_marker);
this.updateActiveMarker();
this.gmap.closeInfoWindow();
this.dumpPaths();
},
endPath: function() {
if (this.active_path == undefined) {
return;
}
this.pruneOneMarkerPaths();
this.active_path = undefined;
this.active_marker = undefined;
this.gmap.closeInfoWindow();
this.dumpPaths();
},
pruneOneMarkerPaths: function() {
for(var i=0;i<this.paths.length;i++) {
if (this.paths[i] && this.paths[i].size == 1) {
var marker = this.paths[i].head;
this.paths[i].removeMarker(marker);
this.singletons.addMarker(marker);
this.map_dump_body_div.removeChild(this.paths[i].container);
this.paths[i] = undefined;
}
}
},
/********** Marker methods ***********/
// Used when you "clip" a search result, get a geo-code result,
// or just click the map to make a new marker.
newMarker: function(marker, text) {
this.zapTempMarker();
this.addMarkerToActivePath(marker);
marker.setCaption(text);
marker.openEditWindow();
},
addMarkerToActivePath: function(marker) {
this.active_marker = marker;
this.singletons.removeMarker(marker);
if (this.paths_supported && this.active_path != undefined) {
this.paths[this.active_path].addMarker(marker);
this.gmap.addOverlay(marker.gmarker);
this.dumpPaths();
} else {
this.singletons.addMarker(marker);
this.gmap.addOverlay(marker.gmarker);
}
},
// Could be removing from a path, or from the singletons
updateActiveMarker: function() {
// we could have a title, title & caption, or some tabs.
if (document.getElementById('balloon_title')) {
var title = document.getElementById('balloon_title').value;
if (document.getElementById('balloon_textarea')){
var caption = document.getElementById('balloon_textarea').value;
}
// we need to close the info window before setting the caption,
// because it gets upset when it tries to close an info window
// that sprung up from a now-defunct marker.
this.gmap.closeInfoWindow();
this.active_marker.setCaption(caption);
this.active_marker.setTitle(title);
} else { // tabs
for(i=0;document.getElementById("tab_title_"+i);i++) {
this.active_marker.tabs[i] = { 'title':document.getElementById("tab_title_"+i).value,
'content':document.getElementById("tab_content_"+i).value };
}
this.gmap.closeInfoWindow();
}
this.temp_marker = undefined;
},
removeActiveMarker: function() {
if (this.active_marker.path) {
var path = this.active_marker.path;
this.zapGMarker(path.removeMarker(this.active_marker));
this.pruneOneMarkerPaths();
} else {
this.singletons.removeMarker(this.active_marker);
}
this.dumpPaths();
this.gmap.closeInfoWindow();
this.zapGMarker(this.active_marker.gmarker);
},
zapTempMarker: function() {
if (this.temp_marker) {
this.singletons.removeMarker(this.temp_marker);
this.zapGMarker(this.temp_marker.gmarker);
this.temp_marker = undefined;
}
},
// I found myself doing these two things in the same
// order all the time, so I thought, what the hell.
zapGMarker: function(marker) {
GEvent.clearInstanceListeners(marker);
this.gmap.removeOverlay(marker);
},
/************** Search methods ***************/
// this is called on every keypress in the search box.
// If the user pressed "enter", kick off a search.
findAddressIfEnter: function(e) {
if (e.keyCode == 13 || e.which == 13) { // keyCode => IE, which => Mozilla
this.findAddress();
}
},
// This is called when you click "Search". First we try to geo-code it,
// and, failing that, we do a local search.
findAddress: function() {
var addr = document.getElementById('address_input').value;
if (this.localSearch) {
this.map_table.style.display = '';
}
this.searching_div.style.display = ''; // "searching..."
// make some variables available to the closure
var editors_map = this;
if (!this.geocoder) {
if (this.localSearch) {
this.localSearch.execute(addr);
}
return;
}
this.geocoder.getLocations(addr, function(response) {
if (!response || response.Status.code != 200) { // i.e., the geocode failed.
if (editors_map.localSearch) {
editors_map.localSearch.execute(addr);
} else {
editors_map.searching_div.style.display = 'none';
alert(_['no results']);
}
} else { // We have a geo-code!
editors_map.searching_div.style.display = 'none';
if (editors_map.map_table) {
editors_map.map_table.style.display = 'none';
}
var place = response.Placemark[0];
var point = new GLatLng(place.Point.coordinates[1], place.Point.coordinates[0]);
editors_map.gmap.setCenter(point,
2 * place.AddressDetails.Accuracy + 3); // just a lazy guess on how zoomed in we should be.
var my_marker = new EditorsMarker(new GMarker(point, { 'draggable':true }), editors_map);
var address = '';
if (place.AddressDetails.Accuracy >= 6) { // take formatting into our own hands
var state = place.AddressDetails.Country.AdministrativeArea.AdministrativeAreaName;
var city = place.AddressDetails.Country.AdministrativeArea.SubAdministrativeArea.Locality.LocalityName;
var street = place.AddressDetails.Country.AdministrativeArea.SubAdministrativeArea.Locality.Thoroughfare.ThoroughfareName;
address = street+"\r\n"+city+', '+state;
} else {
address = place.address;
}
editors_map.newMarker(my_marker, address);
}
});
},
// Called by the local search. Formats the results nice and pretty,
// and provides a link to "add marker here"
populateResults: function() {
this.searching_div.style.display = 'none';
document.getElementById('clear_search_results').style.display = '';
for(r in this.localSearch.results) {
var text = '';
var result = this.localSearch.results[r];
var phone = '';
var result_div = document.createElement("td");
result_div.setAttribute("width", (100 / this.localSearch.results.length)+"%");
result_div.setAttribute("valign", "top");
for (p in result.phoneNumbers) {
if (result.phoneNumbers[p].type == "main") {
phone = result.phoneNumbers[p].number;
}
}
text += "<b>"+result.title+"</b><br />";
if (result.streetAddress)
text += result.streetAddress+"<br />";
text += result.city+", "+result.region+'<br />';
if (phone)
text += phone+'<br />';
text += '<a href="javascript:emap.clipResult(\''+result.titleNoFormatting.replace(/'/g, '\\\'')+
'\', '+result.lat+', '+result.lng+')">'+_['clip result']+'</a>';
result_div.innerHTML = text;
this.local_search_results.appendChild(result_div);
}
if(!this.localSearch.results[0]) {
// probably shouldn't alert, but it gets attention.
alert(_['no results']);
}
},
// Called by the "clear search results" link. Shocking, I know.
clearResults: function() {
while(this.local_search_results.hasChildNodes()) {
this.local_search_results.removeChild(this.local_search_results.childNodes[0]);
}
document.getElementById('clear_search_results').style.display = 'none';
},
clipResult: function(title, lat, lng) {
// this is starting to look like Java! If only there were a
// GLatitude object and a GLongitude object that took GDoublePrecisionNumbers
// for their constructors...
var my_marker = new EditorsMarker(new GMarker(new GLatLng(lat, lng), { 'draggable':true }), this);
this.gmap.setCenter(my_marker.getPoint());
this.newMarker(my_marker, title);
},
/************ Super-boring "set" methods **************/
setControlSize: function(type) {
document.getElementById('control_controls_'+type).checked = true;
this.current_control_type = type;
this.gmap.removeControl(this.current_control);
if (this.current_control_type == "small") {
this.current_control = new GSmallZoomControl();
}
if (this.current_control_type == "medium") {
this.current_control = new GSmallMapControl();
}
if (this.current_control_type == "large") {
this.current_control = new GLargeMapControl();
}
if (this.current_control_type != "none") {
this.gmap.addControl(this.current_control);
}
},
setControl: function(which, whether) {
document.getElementById('control_'+which+'_'+whether).checked = true;
this.active_controls[which] = whether;
if (whether == "yes") {
this.gmap.addControl(this.controls[which]);
} else {
this.gmap.removeControl(this.controls[which]);
}
},
setUnitOfDistance: function(u) {
this.units = u;
this.dumpPaths();
},
setMapWidth: function(width) {
document.getElementById('select_width').value = width;
if (width != parseInt(this.map_div.style.width)) {
this.map_div.style.width = width+'px';
this.gmap.checkResize();
}
},
setMapHeight: function(height) {
document.getElementById('select_height').value = height;
if (height != parseInt(this.map_div.style.height)) {
this.map_div.style.height = height+'px';
this.gmap.checkResize();
}
},
/********* Slightly less boring "dump" methods *********/
dumpMapAttributes: function() {
// but only those which differ from defaults
var str = '';
str += '<googlemap'+
' lat="'+this.round(this.gmap.getCenter().lat())+'"'+
' lon="'+this.round(this.gmap.getCenter().lng())+'"';
var type = this.translateMapTypeToName(this.gmap.getCurrentMapType());
if (this.defaults.type != type)
str += ' type="'+type+'"';
var zoom = this.gmap.getZoom();
if (this.defaults.zoom != zoom)
str += ' zoom="'+zoom+'"';
var width = parseInt(this.map_div.style.width);
if (this.defaults.width != width)
str += ' width="'+width+'"';
var height = parseInt(this.map_div.style.height);
if (this.defaults.height != height)
str += ' height="'+height+'"';
for(i in this.active_controls)
if(this.defaults[i] != this.active_controls[i])
str += ' '+i+'="'+this.active_controls[i]+'"';
if (this.defaults.controls != this.current_control_type)
str += ' controls="'+this.current_control_type+'"';
str += '><br />';
this.map_dump_attributes_div.innerHTML = str;
},
// a bit crude. This is called whenever any part
// of any path changes. It iterates through all
// the paths and spits out information about them
dumpPaths: function() {
var do_show = false;
var str = '';
var max = 0;
// first, get the distances.
for(var p=0; p < this.paths.length; p++) {
if (this.paths[p]) {
if (this.paths[p].distance > max) {
max = this.paths[p].distance;
}
do_show = true;
}
}
if (!do_show) {
this.path_info_div.innerHTML = '';
return;
}
str += '<div style="width: 450px;">';
for(var p=0; p<this.paths.length; p++) {
if (this.paths[p]) {
if (p == this.active_path) {
str += '<div style="margin: 4px; clear: both;">'+
'('+this.paths[p].distanceExpression()+') '+
'<b>'+_['editing path']+'</b> '+
'<a href="javascript:emap.endPath()">'+_['save path']+'</a> '+
'</div>';
} else {
str += '<div style="margin: 4px; clear: both;">'+
'('+this.paths[p].distanceExpression()+') '+
'<a href="javascript:emap.activatePath('+p+')">'+_['edit path']+'</a> '+
'<a onclick="color_selects['+p+'].toggle_color_select()"'+
' href="javascript:void(0)" id="pick_color_'+p+'">'+_['color path']+'</a> '+
'</div>';
}
// This part lets us show the relative lengths of paths.
str += '<div style="' +
'width: '+ (max > 0 ? ((this.paths[p].distance*100)/max) : '100')+'%; '+
'float: left; height: 6px; '+
'font-size: 2px; '+
'margin: 4px; '+
'background-color: '+this.paths[p].hex_color+';" '+
'id="path_'+p+'"></div>';
}
}
str += '</div>';
this.path_info_div.innerHTML = str;
this.path_info_div.style.display = '';
for(var p=0; p < this.paths.length; p++) {
if (this.paths[p] && document.getElementById('pick_color_'+p)) {
this.paths[p].colorSelector.attach_to_element(document.getElementById('pick_color_'+p));
}
}
},
/********** Parser methods ************/
listMaps: function() {
// Parse the existing article for maps that we might want to load,
// since we're such nice guys.
var text = this.textbox.value;
var lines = text.split("\n");
var existing_maps = [];
var i = 0;
for(l in lines) {
if (lines[l].match(/<googlemap/)) {
attrs = this.getXMLishAttributes(lines[l]);
if (attrs['name'] != undefined) {
existing_maps[i] = attrs['name'];
} else {
existing_maps[i] = _['map']+' #'+(i+1);
}
i++;
}
}
this.maps_in_article = i;
if (existing_maps[0]) {
map_selector_html = _['load map from article']+' <select id="load_map_selector">';
for (e in existing_maps) {
map_selector_html += '<option value="'+(+e+1)+'">'+existing_maps[e]+"</option>";
}
map_selector_html += '</select> '+
'<a href="javascript:emap.loadMap(document.getElementById(\'load_map_selector\').value)">'+
_['load map']+'</a> '+
'<a href="javascript:void(0)" onclick="javascript:emap.refreshMapList()">'+
_['refresh list']+'</a>';
return map_selector_html;
}
return _['no maps']+' <a href="javascript:void(0)" onclick="javascript:emap.refreshMapList()">'+_['refresh list']+'</a>';
},
refreshMapList: function() {
this.load_map_div.innerHTML = this.listMaps();
},
// reads a <googlemap> opening tag and returns a hash of the
// attributes. Somewhat fragile, use with caution.
getXMLishAttributes: function(line) {
var attr_hash = {};
var attrs = line.split(' ');
for (a in attrs) {
if (attrs[a].match(/(\w+)="(.*)"/))
attr_hash[RegExp.$1] = RegExp.$2;
}
return attr_hash;
},
translateMapNameToType: function(type) {
if (type == 'hybrid')
return G_HYBRID_MAP;
if (type == 'satellite')
return G_SATELLITE_MAP;
return G_NORMAL_MAP;
},
translateMapTypeToName: function(type) {
if (type == G_HYBRID_MAP)
return 'hybrid';
if (type == G_SATELLITE_MAP)
return 'satellite';
return 'map';
},
loadMap: function(which) {
var text = this.textbox.value;
var lines = text.split("\n");
var number_maps = 0;
var map_mode = false;
var color = undefined;
var attrs = {};
this.endPath(); // just in case.
for (l in lines) {
if (lines[l].match(/^<googlemap/)) {
// OK, we have a map
number_maps++;
if (number_maps == which) {
this.clearMap();
map_mode = true;
attrs = this.getXMLishAttributes(lines[l]);
this.configureMap( attrs );
}
} else if (map_mode) {
if (lines[l].match(/^#/)) {
if (this.paths_supported) {
color = lines[l].substring(0, 7);
this.addPath(color);
}
} else if (lines[l].match(/^<\/googlemap>/)) {
this.active_path = undefined;
this.dumpPaths();
// our work here is done.
return;
} else if (lines[l].match(/^\/(.*?)\\ *(.*)/)) {
this.active_marker.addTab(RegExp.$1, RegExp.$2);
} else { // It's a point, we hope?
lines[l].match(/^(?:\((.*?)\) *)?([^, ]+), *([^ ,]+)(?:, *(.+))?/);
var icon = RegExp.$1;
var lat = parseFloat(RegExp.$2);
var lon = parseFloat(RegExp.$3);
var caption = RegExp.$4;
if (icon && !mapIcons[icon]) { // Just-in-time icon creation
mapIcons[icon] = new GIcon(G_DEFAULT_ICON, this.icon_base.replace('{label}', icon));
}
if (lat && lon) {
var mkr = new EditorsMarker(new GMarker(new GLatLng(lat, lon),
{ 'draggable':true, 'icon':mapIcons[icon] }), this);
mkr.icon_name = icon;
this.addMarkerToActivePath(mkr);
mkr.setCaption(caption);
}
}
}
}
},
/********** Math library! *********/ // <-- joke
round: function(number) {
return Math.round(number * Math.pow(10, this.precision)) / Math.pow(10, this.precision);
}
};
// These are required by color_select.js, which is a great tool,
// but rather rude javascript. I wish I just pass it a function reference.
function color_change_update(new_color, selector_id) {
var id = selector_id.match(/(\d+)/);
id = RegExp.$1;
if (document.getElementById('path_'+id)) {
document.getElementById('path_'+id).style.backgroundColor = new_color;
}
}
function color_hide_update(new_color, selector_id) {
var id = selector_id.match(/(\d+)/);
id = RegExp.$1;
emap.paths[id].updateColor(new_color);
}